Glenn Parker
Team leaders of all types, from educators to youth group leaders to board members to corporate trainers will put the contents of this book to good use. With chapters formatted as "aisles" you can pick and choose the tools that you have on your shopping list now and pick up a few more later. Aisles include tools for: Revisiting your team's goals Redefining team members' roles Reestablishing ground rules Rejuvenating team meetings Rebuilding a climate of trust Regaining team member commitment Reassesing team performance Rewarding team success And much more! Attend a featured author workshop at the 13th International Conference on Work Teams: Collaborating for Competitive Advantage, September 23-25, 2002, in Dallas, TX. For information, contact the Center for the Study of Work Teams at 940 565 3096 or visit them online at www.workteams.unt.edu.
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 Arthur B. VanGundy
Employees who possess problem-solving skills are highly valued in today's competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book's 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
Date Published: 03-Dec-04 ISBN: 0787974021
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 Frank Rees
In this book, acclaimed team development and leadership expert Fran Rees, has written the long-awaited companion to the bestselling book, 25 Activities for Teams. 25 Activities for Developing Team Leaders, which is organized around her LEAD model of leadership and L.E.A.D model of facilitative leadership: Lead with a clear purpose, Empower to participate, Aim for consensus, and Direct the process. Created as a hands-on resource for trainers, facilitators, and team leaders, 25 Activities for Developing Team Leaders includes a variety of exercises that will help foster team-leadership skills including simulations, discussions, problems to solve, role plays, and real-work collaboration. The book explores a wide variety of topics and includes development activities that cover how to Define the role of the team leader Apply the L.E.A.D. model to team leadership and development Coach team members and the team Design purposeful, participative team meetings Create effective team communication Address team challenges Resolve conflicts and disputes Conduct team self-evaluation
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Lynn Solem & Bob Pike CSP, CPAE
Go out with a BANG! They'll forget you as soon as you walk out the door . . . unless you make your training memorable. This essential resource is your way to make your mark. Fifty ways to close your training sessions and presentations so they won't forget you--or your training. Each activity lists the necessary time and equipment, a suggested group size, and an intended purpose. You'll have no problem finding a closer that's just right for your needs. You'll get activities great for: Making action plans Reviewing material Celebrating success Motivating participants . . . and more! Solem and Pike show you all the essentials, and preparation is quick and easy. This book is training dynamite: make it your secret weapon today!
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Jean Westcott & Jennifer Hammond Landau
Dramatically increase the impact of your presentations with visuals. Drawings are a quick way to organize and connect ideas and keep the creative juices flowing during presentations and meetings. This workbook will show you how to: Draw simple objects to help your audience relate information Print words quickly and legibly Add action to your presentation through simple visuals Use color strategically . . . and more! Designed to be reused, this workbook will help you gain the skills and confidence to express your ideas with pictures. You don't have to be a graphic artist to add graphic dimension to your presentation. With these simple graphics tips, you'll soon be on your way to creating a fun and impactful presentation!
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Dan Yaman & Missy Covington
I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game showfrom writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
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 Elaine Biech
Year after year, consultants, trainers, and human resource professionals have come to rely on the Annuals to provide them with the most current and quality tools on a wide variety of topics. In this book, editor Elaine Biech and contributors to the Annuals have honed in on the important theme of team building to create the first topic-specific book in the Annuals series. The Pfeiffer Book of Successful Team-Building Tools includes an innovative ten-block model for building a high-performance team and draws on the best-on-the-topic articles from thirty-five years of Annuals volumes. Open the pages of The Pfeiffer Book of Successful Team-Building Tools and you will find: A Stellar Panel of Contributors including Julie O'Mara, Patrick Doyle, Laurence C. Porter, Robert C. Preziosi, Anthony J. Reilly, John E. Jones, Leonard D. Goodstein, and Karen Vander Linde A Toolbox Loaded with activities, surveys, and information that you can put in place to build high-performing teams A Complete Team-Building Kit that includes a model for determining a team's strengths and weaknesses "I cut my training teeth on The Pfeiffer Annuals, and I've been a faithful advocate of these peerless guides ever since the first one. I'm just beside myself with glee to have a collection of the 'classic team-building tools' all in one place! Elaine Biech has done a masterful job of bringing together the all-time favorites and organizing them into a practical model. You've just got to have this book on your shelf, within easy reach. Buy it now! I know you're going to use it often." --James M. Kouzes, coauthor of The Leadership Challenge and Encouraging the Heart, chairman emeritus, Tom Peters Company
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 Sivasailam Thiagarajan & Glenn Parker
Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring you over thirty-five cutting-edge activities. You'll turn to this treasury of hassle-free, sure-fire games, exercises, and simulations time and time again. "In keeping with the tradition of continuous learning about teamwork, Thiagi and Parker have hit a home run. Teamwork and Teamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight games and activities, each a gem--plus two of the best writers in the training business. I am truly impressed at how well each activity is designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The Game Group The game formats are varied: some short, some long; some icebreakers, some closers; and much more! A game selection matrix enables you to find a game that suits your situation. Plus, training legends Thiagi and Parker share with you their proven insights on effective teamwork and facilitation.
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Steve Sugar & George Takacs
Building on his first book, Games That Teach, Steve Sugar, along with George Takacs, tackles teams and team learning through the use of more than 20 competitive games and interactive learning exercises. Using the comprehensive facilitator notes, you'll be able to customize these innovative games to suit the training needs of the teams in your organization. Games That Teach Teams: Gives your teams the opportunity to discuss serious team topics in a non-threatening setting Includes a matrix indicating which games are most appropriate for specific team isues Contains sample exercises using game "frames" that allow you to create your own games Is completely reproducible, saving you time and money! "Games That Teach Teams is packed with activites that can help your team increase its ability to learn from its successes and failures and its ability to work together." --Rick Mauer, consultant; author of Beyond the Walls of Resistance
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 Mary B. Wacker & Lori L. Silverman
Make challenging concepts more memorable, even unforgettable! "Stories Trainers Tell is full of fun, entertaining, and useful stories that help bring any training alive. Use it and watch people smile and learn!" --Ken Blanchard, coauthor, The One Minute Manager and Whale Done!(TM) Telling stories is a powerful way to make a point, especially when the stories are compelling, well-constructed, and poignant. This book captures thought-provoking stories contributed by trainers, nationally known speakers, consultants, business leaders, educators, and professional storytellers that help make challenging ideas and abstract concepts stick. The stories are organized around major organizational development and training themes, such as leadership, diversity, teamwork, performance and coaching, and customer service. Accompanying each story are tips, debriefing questions, key points, and a follow-up activity to maximize its impact and learning potential. Includes a free CD-ROM with narrative readings of each story! Contributors include: Merrill Anderson, Jean Barbazette, Joe Barnes, Paula Bartholome, Chip Bell, Geoff Bellman, William Austin Boone, Sharon L. Bowman, Karen D. L. Byrson, Chris Clarke-Epstein, Hortencia Delgadillo, Larry English, Marcy Fisher, Suzann Gardner, Joan Gillman, Steve Hanamura, Lunell Haught, Sandra Hoskins, Katherine M. Hudson, David Hutchens, Joan Lloyd, Kate Lutz, Robert McIlree, Maureen G. Mulvaney, Kathy A. Nielsen, Clare Novak, Julie O'Mara, Laura V. Page, Jonathan M. Preston, John Renesch, Shelley R. Robbins, Marcia Ruben, Sheriene Saadati, Edward E. Scannell, L.G. Shanklin-Flowers, Bob Shaver, Doug Stevenson, Ed Tate, Sivasailam 'Thiagi' Thiagarajan, and David Zach.
Date Published: 13-May-03 ISBN: 0787964360
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 Steve Sugar
Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you'll get: An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. A handy selection matrix. This tool helps you choose the games that suit your specific training needs. A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!
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Steve Sugar & Carol Willett
Boost individual and team performance with this indispensable guide! From one of the world's foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor's guide, handouts, and overhead masters you can easily reproduce. Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!
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Lorraine L. Ukens
How do you get your participants involved and then hold on to their attention? Lorraine Ukens--a highly regarded author of activity resources -- offers sixty innovative, enjoyable, and effective activities designed to make learning unforgettable. Use these training tools to teach valuable lessons in: Change Communication Conflict management Decision-making Diversity Goal setting Leadership Negotiation Planning Problem solving Team dynamics . . . and more! All the necessary forms and handouts are here, and they are reproducible to facilitate ease of use. Make training experiences interactive--and make learning memorable -- with the help of this must-have treasury of games!
Date Published: 28-May-99 ISBN: 078794503X
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 Alan Weiss
A popular aphorism suggests that in the end, no one ever regretted not spending more time in the office. Yet during our lives and careers we often seem to confuse our priorities, shifting our focus so that we end up with clients whom we know extremely well and families who are de facto strangers. In this book, widely renowned consultant Alan Weiss cited as "a worldwide expert in executive education" in Success Magazine-- tells how to blend life, work, and relationships in a way that will help anyone to work smarter and live better. Weiss draws on scores of interviews and vignettes with highly successful consultants to offer nontheoretical, pragmatic advice on living a balanced life, including how to: Work smart and not hard Have time to fulfill your passions Build on success, not on correcting weakness Give yourself short- and long-term personal rewards Take risks and reinvent yourself (again and again) Play to win-- but ignore the score and reward the effort Influence others while surrendering the need to control Visualize the future
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 Mitchell Lee Marks
Just as organizations have survived other recessions, they will come through this latest one-but they will need help to recover from it. In this book, acclaimed author and consultant Mitchell Marks offers the wisdom drawn from his many years of experience in helping organizations weather and manage the storms of mergers, acquisitions, and downsizing. Marks shows senior executives, team leaders, HR directors, and consultants how to get jaded employees back on track, carry them through the transition, and motivate them to perform at their best. He provides comprehensive guidance on "transition management," explaining how to approach the new and create a context for recovery. And he details how to revitalize the entire organization-the individual spirit, teams and their performance, and organizational systems. Mitchell Lee Marks (San Francisco, CA) is an independent management consultant specializing in helping firms plan and implement mergers, restructurings, and other transitions. He also consults in areas of CEO coaching, senior team development, HR development, and corporate culture. Previously, he was senior director at Delta Consulting Group and national chair of the HR Management Practice Group at William H. Mercer, Inc.
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Edgar H. Schein
A combination of the Participant Workbook and Self Assessment. The Career Anchors Self-Assessment includes a forty-item self survey and scoring instructions, a short description of the eight career anchor categories, and suggestions for next steps. The Workbook will guide you through the next steps in analyzing and understanding your career anchor. As you work through the pages, you will gain new insight into your career values and how they relate to your past and future choices. It includes information about career development, a more complete description of the eight career anchors categories, and an interview section that helps you to analyze your career history.
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 Edgar H. Schein
Developed by Edgar Schein at MIT's Sloan School of Management, the Career Anchors Participant Workbook is designed to help you explore and better understand your workplace skills and competencies, career motives and values; analyze your present job and possible future jobs through role and network analysis; and rate yourself in relation to possible competencies and skills needed in present and future jobs. Once you have completed the Career Anchors Self-Assessment, this workbook will guide you through the next steps in analyzing and understanding your career anchor. As you work through the pages, you will gain new insight into your career values and how they relate to your past and future choices. This easy-to-use workbook includes information about career development, a more complete description of the eight career anchors categories, and an interview section that helps you to analyze your career history. The workbook includes directions on how to create a personal career history, either by yourself in written form or with the help of another person. A completely new section, Job/Role Analysis and Planning, enables you to relate the career anchors to your current position and future jobs by providing an explanation and instructions for creating role maps. The self-awareness created by the research-backed information and exercises in the Career Anchors Participant Workbook will help you to understand what values are most important to you, making your future job decisions easier and more valid, and your future workplace happiness and success more assured.
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 Edgar H. Schein
Are you aware of the natural strengths and talents that you bring to work? What gets you up in the morning or causes you to go the extra mile on a project or initiative? What do you value most when it comes to your career? Developed by Edgar Schein at MIT's Sloan School of Management, the Career Anchors Self-Assessment is designed to help you think through those tough questions. A "career anchor" is a combination of perceived areas of competence, motives, and values related to professional work choices. Completing the self-assessment and taking time to consider your answers will help you to determine your career anchor as well as gain better insight into your own career situation. That awareness will help you to understand what values are most important to you, making your future job decisions easier and more valid, and your future workplace happiness and success more assured. The Career Anchors Self-Assessment includes a forty-item self survey and scoring instructions, a short description of the eight career anchor categories, and suggestions for next steps. This new edition is updated to reflect today's highly complex workplace. It is designed as a systematic way to explore past activities and future aspirations. It will help you recognize qualities that you might not have considered or have simply taken for granted.
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 Michael Neill
This dynamic and inspirational book shares the wisdom that Michael has acquired from 15 years of working with thousands of individuals and experimenting with hundreds of techniques for creating a better life. Michael has realised that there are very few tools that work for everyone. In this friendly practical guide he shares those special tips, tricks and techniques and helps people: - Recognize the unique contribution you are here to make in the world - Learn how to create the life you want - Create a life that makes you (and everyone around you) go 'wow'!
"Michael Neill is the finest success coach in the world today. Buy this book - it will change your life!" - Paul Mckenna
About the Author Michael Neill is one of the world's leading success coaches. He has been Paul McKenna's personal coach for many years and teaches alongside Paul at large scale events in London. Michael lived in the UK for 14 years and is now based in his native US where he offers personal coaching sessions in Hollywood and throughout the West coast for movie stars and moguls, media people and business leaders. He appears regularly on TV and radio in the US and UK and his radio chat show 'Bringing Your Genius to Life' has over 30,000 listeners each week.
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Deborah Duarte
This third edition of the best-selling resource Mastering Virtual Teams offers a toolkit for leaders and members of virtual teams. The revised and expanded edition includes a CD-ROM with useful resources that allow virtual teams to access and use the book's checklists, assessments, and other practical tools quickly and easily. Deborah L. Durate and Nancy Tennant Snyder include updated guidelines, strategies, and best practices for working effectively with virtual teams across time and distance to see a project through. The useful tools, exercises, and real-life examples show how anyone can master the unique dynamics of virtual team participation in an environment where the old rules no longer apply.
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 Mel Silberman
Say goodbye to the dull and deadly! Siberman's back--and better than ever!Think about your last meeting. Was it boring? Meetings often are. You might be yawning just thinking about it. You're not the only one!Those who attAnd stale meetings are as bored with them as the people responsible for running them. "Dull and deadly" is never the way to get things done. In his latest book, active training specialist Mel Silberman packs 101 tools, tips, and techniques guaranteed to brighten your next meeting. You'll move the action along while successfully fulfilling genuine business goals and objectives. This is a resource for everyone!"Mel has done it again! Use just a few of the more than 200 ideas in this gem of a book and never again will you hear 'ugh, another meeting.'"--Glenn M. Parker, team building consultant; author, Team Players and Teamwork; co-author, Teamwork and Teamplay You'll get the basics on: Preparing a meetingEngaging participants right awayStimulating discussionPrompting creative problem solvingManaging conflictBuilding consensusCreating an unforgettable closing . . . and much more! Silberman has drawn a few choice tips from his other resources, but most of 101 Ways to Make Meetings Active consists of all-new, powerful techniques for pumping energy into your business gatherings. Your meetings and presentations will be more fun than ever before--and you'll also build a stronger, more collaborative sense of mission and purpose.Stop yawning! No need to be bored when Silberman's on the scene.A special BONUS is the "nuts and bolts" section that contains 140 field-tested facilitation tips!
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James M. Kouzes & Barry Z. Posner
When it was initially written in 1987, few could have predicted that The Leadership Challenge would become one of the best-selling leadership books of all time. Now, faced with the new challenges of our unpredictable global business environment, Jim Kouzes and Barry Posner--two of the country's premier leadership experts--have completely revised and updated their classic book. Building on the knowledge base of their previous books, the third edition of The Leadership Challenge is grounded in extensive research and based on interviews with all kinds of leaders at all levels in public and private organizations from around the world. In this edition, the authors emphasize that the fundamentals of leadership are the same today as they were in the 1980s, and as they've probably been for centuries. In that sense, nothing's new. Leadership is not a fad. While the content of leadership has not changed, the context has-and in some cases, changed dramatically.
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James M. Kouzes & Barry Z. Posner
Based on Jim Kouzes and Barry Posner's classic book The Leadership Challenge, this Workbook will be your hands-on guide for improving your ability to put into action the Five Practices of Exemplary Leadership model and become a leader who Models the Way, Inspires a Shared Vision, Challenges the Process, Enables Others to Act, and Encourages the Heart. The Workbook's easy-to-use worksheets make efficient planning simple and practical and supports your success in three ways: Reflection: Think about your approach to leadership and become more conscious about how well you engage in each of the Practices. Application: Apply the Practices and commitments to all your projects. Implications: Record what you've learned about yourself, your team, your organization, and your project. Develop your leadership potential with The Leadership Challenge Workbook!
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 Patrick M. Lencioni
In The Five Dysfunctions of a Team Patrick Lencioni once again offers a leadership fable that is as enthralling and instructive as his first two best-selling books, The Five Temptations of a CEO and The Four Obsessions of an Extraordinary Executive. This time, he turns his keen intellect and storytelling power to the fascinating, complex world of teams. Kathryn Petersen, Decision Tech's CEO, faces the ultimate leadership crisis: Uniting a team in such disarray that it threatens to bring down the entire company. Will she succeed? Will she be fired? Will the company fail? Lencioni's utterly gripping tale serves as a timeless reminder that leadership requires as much courage as it does insight. Throughout the story, Lencioni reveals the five dysfunctions which go to the very heart of why teams even the best ones-often struggle. He outlines a powerful model and actionable steps that can be used to overcome these common hurdles and build a cohesive, effective team. Just as with his other books, Lencioni has written a compelling fable with a powerful yet deceptively simple message for all those who strive to be exceptional team leaders.
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 Cristina B. Gibson & Susan G. Cohen
Virtual Teams That Work offers a much-needed, comprehensive guidebook for business leaders and managers who want to create the organizational conditions that will help virtual teams thrive. Each chapter in this important book focuses on best practices and includes case studies and illustrative examples from a wide variety of companies, including British Petroleum, Lucent Technologies, Ramtech, SoftCo, and Whirlpool Corporation. These real-life examples demonstrate how the principles identified in the book play out within virtual teams. Virtual Teams That Work shows how organizations can put in place the structure to help team members who speak different languages and have different cultural values develop effective ways of communicating when there is little opportunity for the members to meet face-to-face. The authors also reveal how organizations can implement performance management and reward systems that will motivate team members to cooperate across multiple boundaries. And they offer the information to determine which technologies best fit a variety of virtual-team tasks and the level of information technology support needed.
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 Frank Rees
Completely revised and updated! Develop the skills that are key for becoming a successful team leader! Now in its second edition, How to Lead Work Teams shows you step by step, how to develop the powerful facilitaion skills that will help make you an outstanding leader, coach, motivator and facilitator. Includes great tools and techniques to help you put these skills into action today! Using Rees's innovative L.E.A.D. model you can become a team leader who: Leads with a clear purpose. Articulate your team's goals and purpose and encourage open and thoughtful discussion (including disagreement), brainstorming, and active listening. Empowers to participate. Encourage team members to communicate in ways that enhance teamwork and achieve results. Aims for consensus. Reach consensus by taking the time for questioning, listening, clarifying, augmenting, summarizing, and documenting. Directs the process. Lead the process of communication both inside and outside your team. "The new edition hits the nail on the head. Every employee who works as a member of a team needs to learn facilitation skills. How to Lead Work Teams explains and describes skills and practical techniques in a very readable way." --Judith C. Tingley, president, Performance Improvement Pros, Inc.
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 Jack Gordon
Research has shown that there is no better way to foster team spirit and promote harmony than to engage team members in experiential learning activities that impart lessons or encourage insight through direct experience or practice, as opposed to listening to a lecture or watching a demonstration. This collection of specially selected experiential learning activities represent the very best team activities drawn from Pfeiffer's Annuals and Handbooks over the past thirty years. Never before published in one volume, these classic activities-- personally selected by e-learning magazine executive editor Jack Gordon-- are those that have stood the test of time. Gordon presents forty engaging, excellently conceived and designed team-building exercises that help to build trust, improve communication, understand roles, and improve performance among team members. These are the exercises experienced trainers remember with the most fondness, and the ones up-and-coming trainers need to have in their toolkit. They can be used to address a wide range of topics and problems with both newly formed or long-standing work teams.
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 Lorraine L. Ukens
Build teams that move mountains! Activity participants enjoy a simulated mountain adventure. In this imaginary setting, they must arrive at consensus in order to succeed, and they experience the magic of group power: synergy. Participants face fatigue, dehydration, an avalanche, and more. First, they make decisions on their own. Then, joining the group, they compare answers and attempt to agree on the best course of action. Participants will: Listen closely to coworkers Recognize the benefits of soliciting opinions Understand the power of synergy . . . and much more! The leader and participants will have a perfect opportunity to examine the impact of their interpersonal behaviors on one another, on the group's effectiveness, and on the outcome of their adventure. Every step in preparation, facilitation, and follow-up is carefully detailed in the Leader's Manual. The Activity contains the engaging simulation--every participant will need a copy. Leaders will watch teams develop and prosper when they are "stranded in the Himalayas."
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 Lorraine L. Ukens
Build teams that move mountains! Activity participants enjoy a simulated mountain adventure. In this imaginary setting, they must arrive at consensus in order to succeed, and they experience the magic of group power: synergy. Participants face fatigue, dehydration, an avalanche, and more. First, they make decisions on their own. Then, joining the group, they compare answers and attempt to agree on the best course of action. Participants will: Listen closely to coworkers Recognize the benefits of soliciting opinions Understand the power of synergy . . . and much more! The leader and participants will have a perfect opportunity to examine the impact of their interpersonal behaviors on one another, on the group's effectiveness, and on the outcome of their adventure. Every step in preparation, facilitation, and follow-up is carefully detailed in the Leader's Manual. The Activity contains the engaging simulation--every participant will need a copy. Leaders will watch teams develop and prosper when they are "stranded in the Himalayas."
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Miriam McLaughlin & Sandra Peyser
The New Encyclopedia of Icebreakers -- the sequel to the best-selling Encyclopedia of Icebreakers -- gives you 150 innovative activities to energize your training sessions. The book is filled with a variety of activities that will move participants through the stages of group development: forming, storming, norming, performing, and adjourning. Use this new collection to help people get acquainted, build teams, address team or group issues, develop effective working relationships, and improve learning and retention of new information. The final chapter presents specific adjourning activities to help you bring closure to your training or group work, increase skills and knowledge transfer, and transition the participants back to the workplace.
Date Published: 02-Apr-04 ISBN: 0787968730
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 Bob Pike CSP, CPAE & Lynn Solem
Open your next training session with a BANG! One of the hardest tasks you'll face as a trainer is pulling participants' thoughts away their daily duties long enough to engage them in your training. According to training master Bob Pike, two of the most important learning concepts are "primacy" and "recency." People don't remember middles; they remember beginnings ("primacy") and ends ("recency"). That's why, if you want your training to be a success, you have to gain their attention as soon as they walk in the door. Following up on the success of 50 Creative Training Closers, the most trusted and recognized names in training bring you 50 Creative Training Openers and Energizers. These lively, interactive session openers, ice breakers, and attention grabbers are what you need to inspire continued application, learning, and skill development. And you don't have to be a professional trainer to use this collection--business presenters and educators of all kinds can immediately incorporate these creative designs into their work.
Date Published: 21-Mar-00 ISBN: 0787939714
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Arthur B. VanGundy
Training dynamite! Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need. These dynamic exercises are accompanied by: Concise objectives Recommended uses Suggested audience Required time Necessary materials Detailed procedures Potential discussion topics Possible variations . . . and more! Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!
Date Published: 15-May-98 ISBN: 0787941387
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Sivasailam Thiagarajan
Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.
Date Published: 11-Mar-03 ISBN: 0787964654
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 Lorraine L. Ukens
Get 'em started and keep 'em going ? quick! Choose from the 75 hands-on activities in this book to: Raise the comfort level of your participants Jumpstart a training session Energize a presentation Stimulate group discussion The key word here is quick! While there are tons of books containing icebreakers and energizers, many of the activities are too involved for the limited time available. This book solves that problem. "A great way to get your session off to an active start is by adding Energize Your Audience! to your bookshelf. Lorraine Ukens has that special knack of writing exercises that immediately capture and energize your audience. And, isn't that what you want in an icebreaker?" Steve Sugar, coauthor, Games That Teach Teams "Energize your audience. Easy to say and hard to do. This is a great resource to help deliver your message by capturing participants' attention so you can be heard." Ed Rose, author, 50 Ways To Teach Your Learner and Presenting and Training with Magic "Energize Your Audience! is a treasure trove of energizing, creative, and easy-to-facilitate activities. Guaranteed to delight, motivate, and engage any training group, this collection is a 'must-have' on every trainer's bookshelf." Karen Lawson, CSP, Lawson Consulting Group, Inc. All of these exercises are reproducible and can be easily facilitated in 15 minutes or less, leaving most of your valuable time to focus on the topic of the training session. Keep your participants alert and actively engaged in the learning process with the help of this invaluable resource!
Date Published: 16-Feb-00 ISBN: 0787945307
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 Samantha Chapnick & Jimm Meloy
The same people who brought you the most widely used guide to preparing for eLearning are bringing passion back to your learning and training programs. The authors culled through over 400 eLearning programs, hundreds of popular entertainment pieces, and interviews with over 100 people in widely disparate areas to answer a simple question: What will make eLearning have as much impact as popular culture? Renaissance eLearning is the answer. It has everything you need to infuse eLearning with the same magnetism and addictive powers of the typical video game, song, movie, or other form of entertainment. With this book youll learn: How to make emotion and passion as important to eLearning as cognition and intellect How (and why!) to empower learners to take charge of their own experience How to get buy-in from stakeholders for alternative and higher return on investment programs How to apply the same principles and techniques (including narrative and visual design) used by masters over the centuries to grab attention, foster learning, and have a lasting impact on participants How to get the research and information you need without relying on self-proclaimed gurus and exorbitantly priced analysts How to find and work with the affordable creative talent needed to make your plans a reality.
Date Published: 11-Feb-05 ISBN: 0787971472
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Mel Silberman
The Best of Active Training is a timesaving resource that offers 25 state-of-the-art workshop designs on training topics most currently in demand. Each of these proven one-day workshop activities has been selected from Mel Silberman's widely-acclaimed three volume series, 20 Active Training Programs. Using this resource, you will no longer have to spend hours of your precious time researching, experimenting, and documenting Active Training designs. Simply select those designs that best fit your training needs and use them as-is or tailor them for your particular circumstances. The CD-ROM contains all 25 designs so they can be effortlessly customized and fully reproduced.
Date Published: 17-Feb-04 ISBN: 0787971022
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 Mel Silberman
It?s here! An all-new edition of the handbook that started the active training revolution. You'll learn how to: * Assess training needs and participants * Develop active training objectives * Create practical opening exercises * Prepare effective lectures * Design active training exercises * Provide for back-on-the-job application . . . and much more! Silberman is synonymous with active training. Thousands upon thousands of trainers look to Silberman for sage advice on teaching adults the way they learn best: by doing. Now Silberman presents an all-new edition of his runaway bestseller, Active Training. This handbook shows you how to design and conduct experiential programs in private and public sector organizations from beginning to end. Silberman has augmented the first edition, with a wealth of new training exercises and updated case studies, along with information on emerging training technologies and ways to substantiate the ROI of training. Plus, a new section entitled Introducing Active Training explores in greater depth the reasons why adults learn best when they are actively engaged in the learning process. You get over 200 real-life designs and case examples distributed over 35 subject areas including: * coaching * communication skills * team building * performance appraisals * customer service * problem solving * time management * leadership . . . and much more! The index to the case studies enables you to find a training example that suits your current need. Checklists and assessments reinforce training topics and enable you to plan for action. I'm 'Gung Ho!' about Active Training. All trainers should find it a valuable reading experience. It is loaded with sound concepts and practical ideas. --Ken Blanchard, co-author, The One Minute Manager and Gung Ho! Within the covers of this book is all the material you need to make a course or seminar a success. Silberman?s guidebook is loaded with practical, original training tips and a whole host of ways to incorporate these ideas into your training. Experience the second edition of this training classic and you'll never face an audience the same way again. Active training starts here!
Date Published: 13-May-98 ISBN: 0787938897
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Mel Silberman
When it was first published in 1995, Mel Silberman's 101 Ways to Make Training Active became an instant bestseller. Now this revised and updated second edition offers the same dynamic approach and several completely new case examples. The examples support each exercise and highlight real-time uses of the highly successful Active Training method. In addition, the book includes 200 training tips that form the nuts-and-bolts of successful active training. These tips incorporated in the book's top ten lists show how to build quality, activity, variety, and direction into your training programs. For the first time 101 Ways to Make Training Active features a CD-ROM containing all the original "Top Ten Trainers Tips and Techniques" lists for easy reproduction and distribution.
Date Published: 01-Jul-05 ISBN: 0787976121
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